Bringing Digital Games to User Research and User Experience
In: Entertainment Interfaces 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 / Niesenhaus, Jörg; Rauterberg, Matthias; Masuch, Maic (Hrsg.). - Entertainment Interfaces Track (EI 2010), 12-15 September 2010, Duisburg, Germany - Aachen: RWTH Aachen, 2010 - (CEUR Workshop Proceedings ; 634), 4 Seiten
2010Buchaufsatz/Kapitel in TagungsbandOA Gold
InformatikFakultät für Ingenieurwissenschaften » Informatik und Angewandte Kognitionswissenschaft » Informatik » Medieninformatik - Entertainment Computing
Titel in Englisch:
Bringing Digital Games to User Research and User Experience
Autor*in:
Nacke, Lennart E.;Niesenhaus, Jörg;Engl, Stephan;Canossa, Alessandro;Kuikkaniemi, Kai;Immich, Thomas
Open Access?:
OA Gold
Scopus ID
Notiz:
OA platinum
Sprache des Textes:
Englisch
Abstract in Englisch:
In recent years, the gaming industry has grown up and digital games have become more complex products. With this maturity comes an increasing need for formal playtesting methods from user research and scientific methods from academia. Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games. This panel gathers game user research industry and academic experts for discussing current methodological advancements and future challenges in playtesting, usability, playability evaluation, and general game user research