Serious Interface Design for Dental Health : WiiMote-based Tangible Interaction for School Children
In: Entertainment Interfaces 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 / Niesenhaus, Jörg; Rauterberg, Matthias; Masuch, Maic (Hrsg.). - Entertainment Interfaces Track (EI 2010), 12-15 September 2010, Duisburg, Germany - Aachen: RWTH Aachen, 2010 - (CEUR Workshop Proceedings ; 634), 8 Seiten
2010Buchaufsatz/Kapitel in TagungsbandOA Diamond
InformatikFakultät für Ingenieurwissenschaften » Informatik und Angewandte Kognitionswissenschaft » Informatik » Medieninformatik - Entertainment Computing
Titel in Englisch:
Serious Interface Design for Dental Health : WiiMote-based Tangible Interaction for School Children
Autor*in:
Gerling, KathrinUDE
- LSF ID
- 50481
- Sonstiges
- der Hochschule zugeordnete*r Autor*in
- LSF ID
- 51849
- Sonstiges
- der Hochschule zugeordnete*r Autor*in
- GND
- 12306452X
- LSF ID
- 50472
- ORCID
- 0000-0002-7965-6269
- Sonstiges
- der Hochschule zugeordnete*r Autor*in
Open Access?:
OA Diamond
Scopus ID
Sprache des Textes:
Englisch
Abstract in Englisch:
This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.